Thanks to the combined efforts of Microsoft, Google, Apple and Mozilla. They have amalgamated to develop a new binary format code called WebAssembly (WASM) that aims at increasing the speed and efficiency with which browsers compile, parse, and render Web applications and WebPages as compared to text-based JavaScript and asm.js. Engineers from the companies have formed the informal W3C community group, Web Assembly CG, to further development. WebAssembly will be executed inside the JavaScript engine and can be decoded much faster. Additionally, it will also provide developers with a single compilation target for the web that will finally become a universal standard in all functioning browsers. According to Microsoft.net, there has long been a call for a bytecode machine-level instruction set for the Web, and WebAssembly is not the first bytecode system for the Web. However, it is aimed to be the first widely-accepted bytecode to be directly included into the rendering engines of all browsers rather than requiring separate plugins. Binary code is faster to decode than higher level, text-based code, and can also be better compressed. While WebAssembly may be used for parts of the Web applications that usually require compression, JavaScript and asm.js will continue to be used to write lighter elements like UI. Early tests of the binary format code show it is more than 20 percent faster at being decoded as compared to asm.js code. Tech Crunch reports that Mozilla’s asm.js project has aspired to bring faster speed to the web, along with Google’s Native Client project. Unfortunately, both of them have gotten little success from their efforts, mainly because they were working at cross purposes. Now with WebAssemly, you guys might never have to worry about slow loading pages in the near future. During the early stages of development, the team from all the tech giants will be planning to start something called a ‘polyfill library’ that will translate WebAssembly code into JavaScript so that it becomes compatible with any browser, even without those without native WebAssembly support. As time goes on, more and more tools are going to be built, ranging from compilers to debuggers and finally more languages such as Go and C# can be added. The final aim with WebAssembly is to create a Web standard used by all browsers, both desktop and mobile, that will allow for decoding that is fast enough to enable Web applications to work with performance related to native applications.